![]() And we struggled with price for a long time." "But to be honest, £425 for a console is not going to give you a big audience. Of course the idea was to bring the broad games straight to PlayStation 3 in the launch window, to try and attract that demographic. "If you don't have 100 million consoles, you don't have a broad-enough demographic to want our kind of game. "We weren't enthralled by it's performance and we felt that the market got a bit too much Buzz! too soon on PS3. ![]() "I don't think anyone can be happy with compared to PS2," shrugged Eades. "The old business," co-founder Andrew Eades told Eurogamer, "we've pretty much closed that off now - the chapter has ended."īut why? What happened? Buzz! and SingStar were supposed to prove that Sony and PS3 could entice an audience Microsoft and Xbox 360 could not. What Sony poured champagne over during the glory days of PS2 simply failed to bubble on PS3. ![]() For Relentless Software, the book has all but closed on Buzz! - a quiz series voiced by Jason Donovan and recognised by its bespoke four-button controllers.
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